Same games. Three price paths.
See performance red flags ↓What V2 changes
Performance red flags · V2
| Performance contradiction | Eligible games | Production | V1 | V2 |
|---|
Every opposite-direction move counts, including small moves. Select a player's name to inspect that exact update above.
| Player | Market / NBA date | Box score | Own avg → game score | Prod. move | V1 move | V2 before → after | V2 move | Why flagged |
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How personal averages and red flags are defined
The same personal performance screen applies to production, V1 and V2. V1/V2 flags use their pricing steps; production uses actual posted changes. Any roster adjustment is separate. Every opposite-direction move counts, including 3M. Correctly directed moves, ordinary deviations, off days and unchanged prices are excluded. Review changes do not change prices or model formulas.
Highest-scoring sampled games · compare individual nights
Each track carries its own price history. V2 protects qualifying exceptional games from a loss, but blocked ranks can still prevent a gain. Select a player to inspect that exact update.
| Player | Market day | NBA date | PTS | Production move | V1 move | V2 move |
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Select a row to see that player’s history. Prices and differences are in M.
| Player | Production | V1 | V2 | V2 − V1 | V2 − Prod. | Prod. move | V1 move | V2 move |
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Player history
The market update day stays in order. The original NBA dates jump around exactly as they did in production.
| Market day | NBA date | PTS / REB / AST | Production | V1 | V2 | Prod. move | V1 move | V2 move |
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Source, assumptions and checks
All production audit prices match their history snapshots. Both replay checks cover every input game, unique ranks, salary mapping, market totals, daily movement limits, frozen positions and unchanged off-day evidence. V1 is retained unchanged. V2 is a separate comparison model; the live game pricing engine is unchanged.